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|Shakespeare and Digital Games|
The Shakespeare Conference: SHK 25.130 Friday, 14 March 2014
Date: March 13, 2014 at 4:24:56 PM EDT
Subject: Shakespeare and Digital Games
“Projekt A.R.I.E.L. (ARTificial Research in Electronical Live) proudly presents the SturmMOD, part of a theater/media arts production started in summer 2008 as an experiment by students of the Scenic Arts at the University of Hildesheim, Germany. This modification of the first person shooter game “Far Cry” was not only used in live performances, as can be seen in this picture,
but was also made available for download to anyone who wanted to play Shakespeare in a new and different (digital) way:
Until now nearly 17.500 players in total were able to explore this virtual adaption of selected places and events described by William Shakespeare in his play “The Tempest” (in German: “Der Sturm”) and to develop their own perspectives on things (e.g. by taking over the role of Caliban left alone after the end of the play, experiencing the environment from his point of view, as in the latest version of the modification—the Caliban Edition).
If you now want to visit Prospero’s Island as well, be sure you have a copy of the game “Far Cry” installed, ideally already patched to version 1.4, as the modification will not run on its own!