1998

The Shakespeare Conference: SHK 9.0080  Tuesday, 27 January 1998.

From:           Stephen N. Matsuba <This email address is being protected from spambots. You need JavaScript enabled to view it.>
Date:           Monday, 26 Jan 1998 08:07:49 +0000
Subject:        PRESS RELEASE: VRML DREAM

FOR IMMEDIATE RELEASE

CONTACT:STEPHEN MATSUBA, SHOC INTERACTIVE, 416.922.6793, EMAIL
,This email address is being protected from spambots. You need JavaScript enabled to view it., or BERNIE ROEHL, University of Waterloo, EMAIL,
This email address is being protected from spambots. You need JavaScript enabled to view it.

TWO OF THE WORLD'S TOP VRML DESIGNERS TO MOUNT VR PRODUCTION OF
MIDSUMMERS NIGHT'S DREAM

Stephen N. Matsuba and Bernie Roehl are thrilled to announce the
development of their groundbreaking new work: VRML Dream.

VRML Dream is an Internet-based, virtual-reality theatre production of
Shakespeare's A Midsummer Night's Dream. The goal of this project is to
broadcast a "live" production of the play over the Internet and
demonstrate the potential of the Virtual Reality Modeling Language
(VRML) as an entertainment medium. VRML allows anyone to create fully
three dimensional, interactive virtual spaces, integrate them with sound
and/or video, and make them available over the Internet.  The first
public demonstration of the VRML Dream technology will take place at the
VRML 98 conference being held 16 to 19 February in Monterey, CA.  The
full broadcast of the play will be presented via the Internet on 23
April 1998.

This production represents an important step in the development of
electronic entertainment.  Many experts have identified the Internet as
the future conduit for the new media.  Paul Saffo, the Director of the
Institute of the future, notes that it is "more important to our
collective future than the passive medium of television."  However, most
Internet applications are simply extensions of traditional forms: text,
sound and video.  VRML Dream, however, opens new vistas by providing a
level of interactivity that goes beyond other forms.  While the more
traditional forms of media control every aspect of how viewers can watch
the story, VRML Dream allows them to explore the world created by the
production.  It allows them to

        *  wander freely through a scene,
        *  watch the play from the viewpoint of any character in a scene,
        * "fly" above the action and view everything from above, and
        *  access supplementary information about the play, characters and
                production.

An important feature of VRML Dream is its use of open standards and
existing technology to achieve its goals.  Its main elements include the
following:

        * the characters, sets and props for VRML Dream are constructed
                using VRML 2.0,
        *  the various interfaces combine Java with VRML, and
        * the final production can be viewed using standard VRML and Web
                browsers connected to the Internet by modem.

"VRML Dream is an important step in developing a truly new medium," says
Stephen N. Matsuba, the New Media Missionary for SHOC Interactive.
"Until now, the idea of convergence has focussed on delivering
traditional media forms such as sound and video over the Internet.  The
application of 3-D technology to creating a story has never been
adequately explored.  And yet we always talk about how important it is
to 'become a part' of a story. VRML Dream allows you to do just that."

For the latest information about VRML Dream, visit the main web site at
http://www.shoc.com/vrmldream or contact the coordinators directly.
Stephen N. Matsuba can be reached by e-mail at This email address is being protected from spambots. You need JavaScript enabled to view it., or by
phone at (416) 922-6793.  Bernie Roehl can be reached by e-mail at
This email address is being protected from spambots. You need JavaScript enabled to view it..  A press kit is also available via the Web at
http://www.shoc.com/vrmldream/presskit.html.

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